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The Longest 5 Minutes Evaluation – Saturday Afternoon RPG


The Longest 5 Minutes

February sixth, 2018

Platform PlayStation Vita, Nintendo Change, PC

Writer NIS America

Developer SYUPRO-DX, Nippon Ichi Software program

Have you ever ever walked by way of a door and forgot why you got here into the subsequent room? Certain, all of us have at one time, however how about forgetting you have been on a lifelong journey to face off in opposition to a real evil that’s plaguing the land? NIS America’s latest moveable RPG (if you happen to take the Nintendo Change off the dock infrequently) tries to reply that query with The Longest 5 Minutes, an RPG targeted round momentary amnesia in probably the most important battle of your life and attempting to recollect *cue file scratch noise* simply the way you ended up on this state of affairs.

Distilled right down to its most simple parts, The Longest 5 Minutes takes what makes an RPG memorable and separates the story wheat from the mechanical chaff. The majority of the story remains to be current, informed by way of flashbacks and reminiscences introduced to the participant in an order harking back to Memento however ditches the boring bits of touring from city to city and doing the bidding of each townsperson you meet.

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As protagonist Flash Again, you’ll be enjoying by way of a complete RPG in file time and dwelling by way of his ‘Biggest Hits,’ if you happen to have been. Solely the related components of Flash’s life are playable, from his trials to turn out to be a Hero of the dominion up till dealing with the Demon King in a climactic ultimate showdown and solely probably the most attention-grabbing bits in between, together with an compulsory fan service scene at a scorching springs resort. Accompanying the hero on his journey are three lifelong pals of assorted courses (Martial Artist, Wizard/Bard, and Cleric, if you happen to go by the essential RPG tropes) in addition to a number of visitor characters that be a part of within the journey on quite a lot of events.

The Longest 5 Minutes would’ve been an ideal match throughout the NES’ later years when the groups at Squaresoft and Enix have been arising with unconventional strategies of storytelling and roleplaying of their journey titles. The graphics additionally match this aesthetic, staying true to their pixel-based varieties and solely attaining greater constancy throughout a number of the ending cutscene stills. Every reminiscence that the participant experiences is informed with probably the most fundamental of dialogue containers and sprite motion and, whereas the music isn’t something too memorable, suits the scenes fairly nicely with the retro aesthetic.

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Fight performs out in Dragon Quest-esque battles, yielding turn-based technique and easy sprite based mostly assaults over flashy cinematic cutscenes and summon results. In an period the place most fashionable turn-based RPG’s have intricate mechanics or nuanced subsystems, it may be refreshing to return to an easier time when attacking and casting magicks have been the vast majority of the participant’s focus. Even in bite-sized chunks, The Longest 5 Minutes options difficult boss fights that require some tactical finesse past simply mashing assault and Heal each spherical.

A lot of what would take up the vast majority of the time in a correct RPG appears like a waste in The Longest 5 Minutes. Certain, you can grind to extend your energy or achieve somewhat further coin to buy a shiny new sword on the weaponsmith, however is there actually some extent? Human reminiscence generally is a very fallable factor and Flash’s is definitely no completely different. That fancy new hat or couple of additional XP ranges make no distinction, as something earned in Flash Again’s reminiscences are gone within the subsequent minute. The one holdover between reminiscences is a Reexperience degree that holds some significance within the ultimate battle, however I made no effort to repeatedly grind out battles to see what greater Reexperience ranges would profit in the long term.

As an alternative, I opted to make use of Flash’s Repel means and sprint by way of the latter half of the sport and replaying earlier reminiscences to seek out the previous couple of elusive trophies that I used to be lacking. Struggling by way of zero encounters makes the dungeons a breeze, and whereas it trivialized a few of Flash’s reminiscences of prolonged dungeons, there was no danger of being underleveled for the subsequent reminiscence due to how every section was separated from the subsequent.

As Flash and the participant delve deeper into these repressed reminiscences, occasional plot decisions power the participant to make essential choices that would alter the story. Sadly, a large number of these don’t result in any completely different final result, save for a few unhealthy endings. A lot of the story leads into the identical climactic ultimate showdown and it isn’t till the final thirty seconds of the hero’s journey that the participant has the company to make decisions that really matter. The Longest 5 Minutes options a number of completely different endings which might be all dependant upon these essential final seconds, so I positively suggest hopping again into the previous Reminiscence Album to ‘reexperience’ a unique ending for your self.

Wrapping up The Longest 5 Minutes fortunately takes a bit longer than its namesake, though not for much longer. I had confronted off in opposition to the Demon King and earned the primary Platinum trophy on this title in a few afternoons, with time added for replaying earlier reminiscences and filling out the hero’s reminiscence album. A extra devoted participant may simply sit down with this retro RPG within the morning and really feel achieved simply in time to craft some night supper. For its premise, I believe The Longest 5 Minutes lasts simply so long as it ought to and doesn’t overstay its welcome with pointless padding. It is probably not probably the most satisfying RPG you’ll play all 12 months, however The Longest 5 Minutes definitely qualifies as a day snack between main releases.

Reviewed on PS Vita (code supplied by the writer). Chances are you’ll buy the sport through Amazon.

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A whole JRPG trimmed right down to the size of a single afternoon, The Longest 5 Minutes brings a Memento-esque expertise that performs round with the performs with the idea of time and the fallibility of our personal reminiscences.


  • Basic Dragon Warrior-styled JRPG fight
  • A number of endings
  • Non-linear storytelling that feels just like the film Memento
  • Satisfying approach to kill a day (or two)
  • Straightforward platinum trophy


  • Most story decisions early on will not have an effect on the ending
  • Grinding EXP and incomes loot would not persist between reminiscences
  • Some dungeons are far too lengthy and do not reward the participant for searching for out hidden treasure chests, as they’re going to simply disappear within the subsequent reminiscence

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